I was wondering where is Unity’s flagship product?
I don’t mean the engine and tool set I mean the one game that shows off Unity, funded and either developed or supported by unity?
The Cryengine’s had Crysis to show off there engine and sell the game.
Unreal engine was err basically the unreal series and unreal tournament series.
The quake engine has again the quake games and quake 3 area games to show off there engine.
All these games had there engines for sale and made a AAA class game to show them off when they where released but I can not see a Unity one?
This is something for Unity to think about investing in, as a flagship game made using there engine can draw in a lot of developers and make them a bit of cash as well.
Looking at the naming pattern I’m guess the game could be called Unification lol.
Unlike the companies you mentioned, Unity3D was not a game engine designed as part of the production of a AAA game. Read this Wikipedia quote:
As you can see, the engine was created for the development of an indie game. They then continued to spend their time on the development of the engine rather than the development of a game.
They employ game engine programmers, not game developers and 3D modelers. If a AAA game developed using the Unity engine is ever released, it won’t be by Unity.
Actually most AAA games are not made by the core team who makes the engines nowadays its 2nd party dev teams who make them using engine technology by another team, you see company’s buying up smaller teams and using them to make game but advertising them as there own.
Unity could sponsor a professional team to make a flagship unity game, give them funding, access to the tools needed and support from the main team in making the game. It does not have to be AAA but something that Unity can proudly say was made by Unity, currently most games have the option of not advertising the engine but a good or great game could have it plastered all over professionally that it was made with unity.
Its all about image, make a game so good that people get excited when they see the Unity logo.
Not quite you see its not the AAA class of game I’m talking about, anything can be a AAA game. Tetris is a AAA game how good it is and how much it has sold proves this.
What I mean is why has unity not made there own game or funded and supported there own game to flagship unity. Like how crysis or unreal tournament does for there engines.
Depending on third party developers to show off your engine can not be guarantied to produce something you want. If the First party i.e. the main dev team is to busy to make the game bring in and support another team, a second party team to show off Unity.
I guess it could boost sales, and interest in Unity 3D…
but I also am a believer in different approaches to bring about greater results! = )
I think with Unity Team Focusing Only on Developing an Awesome, User Friendly, Inexpensive Game Development Tool Makes them so much more different than the rest already!
for example… I’m an indie game designer, I have been interested in learning a Game Engine forever!! I have tried Unreal, I have tried Quake at some point, and could not wrap my head around it… I found them to be very complex to use.
when using Unity 3D for the first time! BAM! It just clicked… and i’m so happy I found Unity because no other Engine on the Market I find is as easy to use, and or is *Free with the ability to publish to just about every platform possible and probably more in the near future…
I don’t think those other Game Engines have same ability to Publish to many platforms the way Unity does… PLEASE CORRECT ME IF IM WRONG…
Just my take on it from someone rather new to Unity.
The only competitors I see to unity our flash, java and html 5 but none of which have a proper toolset like unity in making games, There are a few that you can make games but nothing like unity which is why I think they should have a game to show off what they have made with the Unity engine.
Maybe this dx11 contest can provide either inspiration or talent for unity to get a team from to make a flagship game. It is designed for people to make the most impressive demo they can with unity 4 and dx 11.
That’s true, but few engines make porting quite as simple as Unity.
There may be a few tweaks here and there that have to be made, but for the most part, its a click of a button. Other engines require much more work when porting from one platform to the next, which I think is where people get this “Unity is Multi-Platform!” hype from.
So right I think they would make a game but have multiple “games” that have low polly models etc and with high poly. I think all the platforms would be:
(game A is high poly(with fancy effects) game B is high poly but with simplified effect game C is low poly with simplified effects)
Xbox360: B
PS3: B
Wii-U: A
Wii: C
Ouya: C(Maybe B… Probably C IMO)
IPad: C(maybe B)
IPhone: C
Android Phone: C
Android Tab: C(Maybe B)
Windows: A(with DX11 fanciness as well)
Mac: A
Webplayer: A (this will put Unity on the map)
Linux: A
(Plus the Union platforms I think they would all be C though)
I think that Unity making a game would be great especially if we get some of the features and the shaders, and all the goodness(Including a level hopefully )
Not sure if that would be considered a flagship product but by this post it seems Unity is working closely with the team behind the Drowning iOS game to push the limits of Unity Eninge. I wonder if that makes Unity Team co-developers or something… If so we may have the flagship product your asking about here with Drowning… Does look impressive… Visually but not sure about the gameplay just yet I haven’t seen any footage on it