When Unity makes little preview icons in the Project window for prefabs, models and textures - where does it put the actual image file it creates? I assume it doesn’t render everything on the fly, but I could be wrong.
Cheers,
Robin
When Unity makes little preview icons in the Project window for prefabs, models and textures - where does it put the actual image file it creates? I assume it doesn’t render everything on the fly, but I could be wrong.
Cheers,
Robin
As far as I know they’re created on the fly. If you have a folder with a lot of items in it, you can see Unity take a split second to render them the first time. After that it’s instant, so I assume it caches them in RAM at least temporarily, because you can also see that it has to rebuild them if you close the project view and open it again.
–Eric
Thanks for the reply Eric. It’s a shame they aren’t rendered into accessible files - it would make it much easier to use Unity as a level editor - I could create map tile prefabs using different models, then just alter the prefab sprites to make 2D overhead versions, so that no matter the odd render angle or artist changes, the map tiles would remain consistent. Perhaps this will be a feature one day.