Unity's Package Validator Doesn't Pick Up On Prefabs

Hello all,

I have made a few assets for the Asset Store, and with each I run the Package Validator to see if all is well with them. I then receive the message that I must create prefabs for each mesh, but I already did so.

I am on 2019.3.14f1 - so, to explain, I create a prefab by dragging the model into the hierarchy, add it to a named empty game object, set the location to 0,0,0 and then drag this now filled game object into a folder named “prefabs” and when the dialog appears asking me if I want to create an original prefab or prefab variant, I select original. Then, the prefab appears as a prefab. I then add the Mesh Filter and Mesh Renderer components.

Even after redoing this whole process, the Package Validator still doesn’t pick up on the prefabs. I tried this on new scenes etc - but still the same error. Does anyone know how to fix this? Thanks in advance.

1 Like

Same problem