# Unity's plans for visual scripting?

**URL:** https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143
**Category:** Visual Scripting
**Created:** [June 9, 2016, 1:53pm UTC](https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143 "2016-06-09T13:53:15Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![DigitalAdam](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/digitaladam/32/193131_2.png) [@DigitalAdam](https://discussions.unity.com/u/DigitalAdam)
#### Post date: [June 9, 2016, 1:53pm UTC](https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143/1 "2016-06-09T13:53:15Z")

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Does Unity have plans to integrate Visual Scripting at all, similar to U4’s Blueprints? I know there are a few options on the asset store, but I wasn’t sure if it’s on the Roadmap at all.

Thanks.

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### Author: ![LaneFox](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/lanefox/32/42_2.png) [@LaneFox](https://discussions.unity.com/u/LaneFox)
#### Post date: [June 9, 2016, 2:02pm UTC](https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143/2 "2016-06-09T14:02:43Z")

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[It’s in R&D.](https://unity3d.com/unity/roadmap)

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### Author: ![fffMalzbier](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/fffmalzbier/32/166694_2.png) [@fffMalzbier](https://discussions.unity.com/u/fffMalzbier)
#### Post date: [June 14, 2016, 9:15am UTC](https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143/3 "2016-06-14T09:15:31Z")

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> [@""](#):
>
> Lane, does that mean playmaker???

Probably not. Unity might get some inspiration from asset in the asset store but will make sure to build it in a way that will integrate with unity much better.  
In any case, that is not in the near future.

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### Author: ![Baste](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/baste/32/880289_2.png) [@Baste](https://discussions.unity.com/u/Baste)
#### Post date: [June 14, 2016, 11:58am UTC](https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143/4 "2016-06-14T11:58:43Z")

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I think Unity mentioned in one of the Unite QA sessions (a year ago, maybe?) that they had tried to do this multiple times, and scrapped it each time because it didn’t work out.

With Playmaker being around and popular, I don’t really see _why_ Unity should do this. I’d rather see them improve existing features or create features that there’s no/no good assets for than re-creating features that’s already available.

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### Author: ![DigitalAdam](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/digitaladam/32/193131_2.png) [@DigitalAdam](https://discussions.unity.com/u/DigitalAdam)
#### Post date: [October 10, 2017, 4:11pm UTC](https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143/5 "2017-10-10T16:11:29Z")

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Does anyone know of any updates on this?

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### Author: ![LaneFox](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/lanefox/32/42_2.png) [@LaneFox](https://discussions.unity.com/u/LaneFox)
#### Post date: [October 10, 2017, 4:33pm UTC](https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143/6 "2017-10-10T16:33:33Z")

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> [@DigitalAdam](#):
>
> Does anyone know of any updates on this?

[It’s in R&D](https://unity3d.com/unity/roadmap).

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### Author: ![boxhallowed](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/boxhallowed/32/161276_2.png) [@boxhallowed](https://discussions.unity.com/u/boxhallowed)
#### Post date: [October 14, 2017, 3:47am UTC](https://discussions.unity.com/t/unitys-plans-for-visual-scripting/630143/7 "2017-10-14T03:47:42Z")

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There is also a new asset coming out looking to emulate the feel of UE4 I believe.
