I remember using Unity’s procedural skybox to get a day/night cycle, but that no longer seems to work. Did they change it, or am I missing something?
Could you have been using a custom or experimental shader? I honestly don’t remember it ever directly supporting a day night cycle. But i rarely use it, so I may be wrong.
No, I was using Unity 5’s procedural skybox shader, unmodified. It would change the sky colors and position of the sun icon based on the main directional light’s rotation, as I recall. I’ve read that it was changed at some point, so maybe that was one of the things they changed.
Commenting as was having trouble finding answer to this and this thread came up in top of search results.
Unity procedural cubemap uses the directional light assigned in the ‘Lighting Settings’ panel to determine the position of the sun.
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