Ever since I upgraded my project to 5.5.0…I’ve ran into sooo many issues. Included is a output_log.txt file. You might look at the log and go, dummy just read what it says and fix it. Well thats the thing, these errors are WRONG. The datafiles for rewired is not missing or corrupt. The Avatar on MaleRoguePlayer is not missing… etc etc.
I spoke with the Rewired dev and he suggested that Unity serialization system might be failing, but he’d have no idea and even suspected there might not be away to fix it.
Yes I’ve un/reinstalled unity and the assets showing up as problems.
I’ve submitted a bug report: (Case 865661). https://fogbugz.unity3d.com/default.asp?865661_58cpht5f3gq8vltq
Please disregard the Kitten humor. ![]()
Assertion failed on expression: 'value.byteStart + value.byteSize <= dataFileEnd'
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Invalid serialized file header. File: "".
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
InvalidOperationException: Operation is not valid due to the current state of the object
System.Collections.Stack.Pop () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections/Stack.cs:329)
UnityEngine.GUILayoutUtility.EndLayoutGroup () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:290)
UnityEngine.GUILayout.EndVertical () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:317)
UnityEditor.EditorGUILayout.EndVertical () (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7230)
UnityEditor.EditorGUILayout.EndPlatformGrouping () (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7686)
UnityEditor.PlayerSettingsEditor.OnInspectorGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs:456)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1227)
UnityEditor.DockArea:OnGUI()
InvalidOperationException: Operation is not valid due to the current state of the object
System.Collections.Stack.Pop () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections/Stack.cs:329)
UnityEngine.GUILayoutUtility.EndLayoutGroup () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:290)
UnityEngine.GUILayout.EndVertical () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:317)
UnityEditor.EditorGUILayout.EndVertical () (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7230)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1237)
UnityEditor.InspectorWindow.DrawEditors (UnityEditor.Editor[] editors) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1022)
UnityEditor.InspectorWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:352)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
I get the above errors after building my game. If i build it in 32bit or 64bit it’s a guarentee that I get these errors all the time.
Assertion failed on expression: 'value.byteStart + value.byteSize <= dataFileEnd'
UnityEditor.HostView:OnGUI()
Invalid serialized file header. File: "".
UnityEditor.HostView:OnGUI()
Im on Windows 10 64bit. Using Unity 5.5.0p3.
When i first imported my project (because i’ve had to result to downloading a prior backed up version) Unity 5.5.0f3 erased at least 50% or more of my GO names. So frustrating!!! Aside from that, I also got the errors and more from what I showed up above.
I ran a missing references script and OVER 100 assets in my collection were now MISSING script references, meshes, materials… etc. etc.
I really hope a Unity Team Member can offer me some assistance here. This is super frustrating to feel like all the work I put into my project so far is…just gone. ![]()
**EDIT
On top of all of this, besides the errors from running the game in the output_log.txt, everything now renders pink. I’ve try preloading shaders, selecting the shaders i use and then after 8+ hours of compile time unity finally crashes and tells me to submit a bug… which I did.
2901415–213601–output_log.txt (234 KB)