So I’m making this small game with Unity Tilemaps and I found that when the Camera moves there are gaps you can see, only when the camera moves and they flicker.
Any way to fix it?
Attached a screenshot and marked some but you can see many of them around.
BTW, the Spritesheet is already as Filter Mode: Point (no filter)
No, you shouldn’t have to recreate anything. Just use, Create an Sprite Atlas (in Unity, don’t redo your graphics in an other tool or something) and then point the Sprite Atlas to your sprites. Nothing should change, except that Unity will automatically use the sprites from the Atlas.
Nice! I was fixing this in previous versions of Unity (pre 2020) by setting the X and Y grid sizes in the Grid to 0.999 each but this stopped working in v2020 and the sprite atlas method works like a charm. Also, no need to redo any of the scene! I simply created the Sprite Atlas and included the tileset asset in the Objects for Packing field of the new sprite atlas. All grid glitches fixed!
That is not a fix and nobody should willingly reduce the performance of their application to do that. All you’re doing is hiding it in the worst possible way.