As the title says Unity’s uGUI seems to be having rendering issues when in Deferred rendering mode. Is this a known issue? Should UI cameras always be in Forward Rendering?
As a further note, I’m using the Alloy plugin’s Deferred shader as the default deferred. I’m not sure if that may be causing issues.
Is this on your build too? If it’s not an issue on your build, I’d just submit a bug report and wait for some feedback, or someone else on this thread.