UnityScript Syntax for Generics?

What’s the UnityScript syntax to use generics? I can find several pages which discuss generics being added to UnityScript in 3.0 but I can’t find any reference to the syntax either on the forums or in the docs. I’ve tried the same syntax as C# obviously, but it just tells me that my > is unexpected, presumably because it’s being treated as the greater than operator. I tried round brackets too, just in case, but that throws an error that it can’t find the class, so it’s not that either.

http://unity3d.com/support/documentation/Manual/MonoUpgradeDetails.html

–Eric

Ah, thanks for the pointer, Eric. I tried keyword searching the documentation and came up with nothing. It never occurred to me that improvements to the UnityScript language would be categorized under improvements to Mono.