UnityScript vs C#

Hi,

Currently I am developing in UnityScript, but in the wiki I can see quite many code in C# too.

So, could you tell me what language is more appropiate for each porpouse? Should I use UnityScript as main language or I should switch to C#?

Many thanks in advance,

There are several discussions about this issue on the forum. You might want to try searching for it there for more in-depth discussions. For starters check out Tom's thread about scripting.

At the end it comes down to what is more comfortable for you. Performance wise - if there is a difference, it's not that important. What's important is what language you're used to, and what workflow/dev environment/other tools you rather use. For example - I hate to think I need to stop using Visual Studio. But if I need to tweak some UnityScript file, I will probably switch to MonoDevelop or UniSciTE, which is not ideal but necessary to get auto-completion and stuff like that.

UnityScript is more forgiving and will let you get away with more and be more limber while you develop.

C# on the other hand is a pain at first (and much less forgiving), especially if you're coming from ActionScript or JavaScript programing, but it will allow you to leverage generics and other features that are not available from UnityScript.

I don't think there's a wrong choice here.