Hello, I’m developing an android plugin which should start another activity (with UI and everything…).
This activity (which is not inherits from UnityPlayerActivity of course) should send message to the Unity C# code.
I’m trying to call UnityPlayer.UnitySendMessage, I see my log a moment before sending the message but the C# side doesn’t get it (no exception is raised).
This is the callback which is called from the other activity:
@Override
public void generatePayload() {
try {
Log.v(TAG, "generatePayload was triggered");
UnityPlayer.UnitySendMessage("AndroidObject", "generatePayloadMessage", "");
} catch (Exception ex) {
Log.e(TAG, "failed to send message to unity");
}
}
- I’ve tried to call this method from the unity primary activity and the message was received successfully in the unity side.
- I’ve tried also to send the message from the other activity (as I should) but in main thread and it didn’t work too…
Any suggestions? Can’t I send message to unity while UnityActivity isn’t in foreground? If this is the situation - what can I do?