Hello,
I am using the UnitySerializer asset and am trying to compress the output as small as possible. I noticed on the serialization, they begin with NOCOMPRESSION, which leads me to believe that there is a compression option. If not, does anyone know of a way to compress a string to the smallest possible size? I’m serving levels online to mobile devices and what to keep data usage at a minimum, but some of the serializations can be pretty large. The information is stored in MySQL databases, so the information has to be in string format…
I’ve thought about using bytes and converting to base 64, would that cause any drastic differences in size?
Hopefully Mike can see this, I don’t know the best way to contact him directly. Thanks for the help!