UnitySerializer Compression Options

Hello,
I am using the UnitySerializer asset and am trying to compress the output as small as possible. I noticed on the serialization, they begin with NOCOMPRESSION, which leads me to believe that there is a compression option. If not, does anyone know of a way to compress a string to the smallest possible size? I’m serving levels online to mobile devices and what to keep data usage at a minimum, but some of the serializations can be pretty large. The information is stored in MySQL databases, so the information has to be in string format…

I’ve thought about using bytes and converting to base 64, would that cause any drastic differences in size?

Hopefully Mike can see this, I don’t know the best way to contact him directly. Thanks for the help!

If you mean http://whydoidoit.com/unityserializer/ then I don’t think it’s meant to even store assets.

Instead, you should either use Unity’s own already compressed AssetBundle (which not as powerful as you might expect, even with scripts) or implement your own, which many have already done on the Asset Store (not this one tho).

I must warn you. In the past 2 years working intensively with Unity in a single project which requires a lot of Asset Bundle, Unity’s own is far from what I need and I’m even having severe issues with it. So, only use it if you need minimum features.