UnitySetAudioSessionActive crash

Ok so here is my problem: my movies are out of sync (the video and audio do not match). The only way to solve this problem is with UnitySetAudioSessionActive(false) when I play the movie, but that makes the game crash.

iPhoneUtils.PlayMovie() is also out of sync as well, but doesn’t crash the game.

Hi,
please submit a bug report with sample project (including your movie).
Thanks

did you ensure to pause unity along that way as well? if you play movies that should be the first thing to do anyway to save battery life and performance but especially it solves the problem about audio pausing not working correctly.