So I was maxing on my overhead and I came across an Idea, I was wondering why I should even use GUIText or 3DText, when I can easily import a photoshop image of text (with the ‘save for web’ option). I also think that would be more memory efficient.
Unity’s text systems are more memory-efficient. If you need a small amount of text, a texture is easier. Otherwise, it will be too inefficient. This is not specific to Unity; any time text is used on a computer, these guidelines apply. If you text is intended to be dynamic, at all, a statically-mapped texture obviously isn’t going to work, either.
P.S. “Save for web” isn’t helpful at all; Unity doesn’t build with the formats you import into it from Photoshop.