UnityVS not breaking on exception and missing debug info

I have made sure the exceptions were checked for thrown in the Debug → Exceptions list and Visual Studio does not complain about any missing symbols, however I still get a lots of missing features when debugging:

  • Missing pretty much all the variables available within the scope during breakpoint
  • Unviewable variables such as Vector2
  • Exceptions are not causing a breakpoint

I am currently using VS2013 with the appropriate UnityVS plugin that was available through microsoft. I am unsure what could not be set properly, the project has been rebuilt many time, the debugger is attaching properly to the editor.

Currently my only solution is to debug under Monodevelop to get the entire information available in a breakpoint or catch exceptions.

Let me know if you have suggestions.

Here you can find how to enable

Is experimental