UnityWebPlayer error using Facebook SDK - Binary URL

Hello,

I’ve created an App to Facebook, using “Facebook SDK for Unity” with Binary URL.

The App is running good, but some of my Users are getting an Error when trying load the App:

Unity Web Player requires DX9 level graphics card.
Make sure you have graphics card drivers installed.

In my searches I found that some “Intel Graphic Cards” are incompatible with Unity Web Player, so I would like to redirect the Users that are getting this error and send them to my Alternative Page that does not use Unity Web Player, in order to my Users can to use my Alternative App.

So my question is:
How can I do something to redirect my Users (with the Error mentioned above) to another HTML content?

Thanks :slight_smile:

Up.
Sorry for double post, but I need some help from Unity Support :slight_smile:

Today I’ve noticed a new feature in the Facebook App Settings, where you can to select the Image, Text and colors of the App Loading. This is a great feature, thanks to all developers responsible for this.

I have a suggestion:
It would be a great feature, if also exist a new field to we insert custom HTML/Javascript code, in order to we be able to avoid problems like the Error mentioned in my first Post in this Thread. I know that we can to inject this via “DOM mutation/JS execution using Application.ExternalEval()” , but to avoid some errors while or before the App Loading, it need to work while the App is Loading :slight_smile:

ScreenShot of the New Features: