We have just released some software into schools. They all use proxy servers and I believe that this is preventing the UnityWebRequest from connecting properly to our web api.
The users can see the api in a web browser, but Unity seems unable to connect to it.
We had one school add a rule to their proxy to allow the API url and that sorted the problem, but we can’t ask all the schools to do this.
Does anyone know of a way to make a Unity3D game UnityWebRequest work behind a proxy please?