UnityWebRequest behind a proxy


We have just released some software into schools. They all use proxy servers and I believe that this is preventing the UnityWebRequest from connecting properly to our web api.

The users can see the api in a web browser, but Unity seems unable to connect to it.

We had one school add a rule to their proxy to allow the API url and that sorted the problem, but we can’t ask all the schools to do this.

Does anyone know of a way to make a Unity3D game UnityWebRequest work behind a proxy please?

Thank you!

Right now it seems like they don’t plan to add this feature at all, it is not supported yet and they denied it to be a bug. https://fogbugz.unity3d.com/default.asp?807081_p6p8jtakhuvskj2s

You can always vote for it https://feedback.unity3d.com/suggestions/unitywebrequest-proxy-support-slash-parity-with-www but it might not happen soon.