UnityWebRequest, C# request.accept equivalent?

Hello, I have tried searching for this question but I either cannot word it properly, or I just don’t understand it enough to know what to look for.

I am trying to send a UnityWebRequest, but I need to specify the data type to accept from the API. In standard C# it would look like this:

public class MainClass {
  public static void Main (string[] args) {
    var request = (HttpWebRequest)WebRequest.Create("https://www.website.com/apistuff");
    request.Method = "GET";
    request.Headers["Authorization"] = "Bearer <TOKEN>";
    request.Accept = "application/json";

    var response = (HttpWebResponse)request.GetResponse();

    Console.WriteLine (response.StatusCode);
    var responseString = new StreamReader(response.GetResponseStream()).ReadToEnd();
    Console.WriteLine (responseString);
  }
}

So far, I think I know how to assign the Header properly using the UnityWebRequest.SetHeader(name,value) method. What I’m missing is the Unity equivalent to the standard C# request.Accept to make sure that I get the correct data type. Basically, what I have in the code for Unity is this:

IEnumerator GetData()
    {
        Button1.text = "Loading...";
        string uri = "https://website.com/api";
        using (UnityWebRequest request = UnityWebRequest.Get(uri))
        {
            request.SetRequestHeader("Authorization", "Bearer " + APIKey);
            yield return request.SendWebRequest();
            if ((request.isNetworkError) || (request.isHttpError))
            {
                Button.text = "Error!";
                Debug.Log("Request Error:" + request.error);
            }
            else
            {
                if (request.isDone)
                {
                    var quote = JsonConvert.DeserializeObject<Response>(request.downloadHandler.text);    //This fits the Json data to a preset model
                    if (request.downloadHandler.text != null && request.downloadHandler.text != "")
                    {
                        Response = request.downloadHandler.text;
                    }
                }
            }
        }
    }

Any help at all would be wonderfully accepted, thank you for your time.

I figured it out, the request.accept is another form of a header, and can be assigned in the following way:

IEnumerator GetData()
    {
        Button1.text = "Loading...";
        string uri = "https://website.com/api";
        using (UnityWebRequest request = UnityWebRequest.Get(uri))
        {
            request.SetRequestHeader("Authorization", "Bearer " + APIKey);
            request.SetRequestHeader("Accept", "application/json");
            yield return request.SendWebRequest();
            if ((request.isNetworkError) || (request.isHttpError))
            {
                Button1.text = "Error!";
                Debug.Log("Request Error:" + request.error);
            }
        }
    }