UnityWebRequest fails to load local files on Linux/Mac

Does UnityWebRequest just straight up not work for getting local files on Linux/Mac? I’m using stuff like UnityWebRequestTexture.GetTexture() to load textures from the local disc or UnityWebRequestMultimedia.GetAudioClip() to load audio, and it works perfectly fine on Windows and in the Editor, but on Mac/Linux it always fails to go through with UnityWebRequest.Result.ConnectionError along with the error message “Cannot connect to destination host”. I double checked the path with someone on native Linux, and it’s as it should be:

/home/yonaton/.config/unity3d/Arcy/TwinEdge/CustomSongs/Hellsnake No Way Back (arcy)/audio.wav as an example

Exact code I’m using for loading Audio:

public IEnumerator CreateAudioClip(Action callback = null, bool stream = true)
{
    var extension = Path.GetExtension(audioPath);
    if (extension != ".mp3" && extension != ".wav") Debug.LogError("Tried to load an audio file other than .mp3 or .wav");
    var audioType = extension switch
    {
        ".mp3" => AudioType.MPEG,
        ".wav" => AudioType.WAV,
        _ => AudioType.UNKNOWN
    };

    using (var www = UnityWebRequestMultimedia.GetAudioClip(audioPath, audioType))
    {
        yield return www.SendWebRequest();
        
        if (www.result == UnityWebRequest.Result.ConnectionError)
        {
            Debug.Log(www.error);
        }
        else
        {
            ((DownloadHandlerAudioClip)www.downloadHandler).streamAudio = stream;
            var loadedClip = DownloadHandlerAudioClip.GetContent(www);
            clip = loadedClip;
        }
    }

    yield return null;
    
    callback?.Invoke();
}

Try adding “file://” before the audioPath. That fixed it for me on Mac / iOS