SendTelemetry("BattleGroundTimed_Requested");
using (UnityWebRequest webRequest = UnityWebRequest.Post(Config.BattleGroundTimed_MasterServerStartPortURL, JsonUtility.ToJson(new RoomRequestBG(mapId)).ToString(), "application/json"))
{
// Send the request and wait for the response
webRequest.timeout = 5; // Set timeout to 10 seconds
SendTelemetry("BattleGroundTimed_Requested_API");
yield return webRequest.SendWebRequest();
// Check for errors
if (webRequest.result != UnityWebRequest.Result.Success)
{
DialogManager.Instance.HideAllPopups();
DialogManager.Instance.ShowAlert("Server Error");
yield break;
}
else
{
// Parse the JSON response
string jsonResponse = webRequest.downloadHandler.text;
MasterServerResponseBG serverResponse = JsonUtility.FromJson<MasterServerResponseBG>(jsonResponse);
if (serverResponse.status == "falied" || serverResponse.roomId == "0")
{
DialogManager.Instance.HideAllPopups();
DialogManager.Instance.ShowAlert("Invalid Code");
yield break;
}
else if (serverResponse.roomId == "-1")
{
DialogManager.Instance.HideAllPopups();
DialogManager.Instance.ShowAlert("Update Your Game");
yield break;
}
networkAddress = serverResponse.vmIp;
resumeCode = serverResponse.roomId;
// temp
Debug.Log("Server IP: " + jsonResponse);
serverResponse.arena = mapId.ToString();
jsonResponse = JsonUtility.ToJson(serverResponse);
Can anyone help me figure out why the Using line donest work on all android devices … here I get logs of first telemetry everytime but the second telemetry doesnt log on all devices which means theres an error in between them which i am unable to figure out