So ive seen a YT video of someones script for a teleporter in unity2d. ive modified it a bit and its not working, though i recieved no errors. so the idea is to get the transform.position of an object, that im colliding with and teleporting me to that transport.position. the object is the teleporter and the child is the point where i wanna come out. (BTW im pretty new to unity so there might be an obvious dumb mistake made)
As mentioned, there’s a ton of possibilities. Throw a Debug.Log statement and see if collision event is being called. If it is, see if the tag condition is met with another Debug.Log. If it is, you know it’s something else. That’s how you find an issue. That’s how everyone finds the issue.