Universal 8.1 Game fails windows phone certification when running through the certification kit

I have built a universal 8.1 build which runs great both on windows 8.1 and windows phone 8.1.

The windows 8.1 version passes certification and I have put in the windows store.
The windows phone 8.1 version fails certification of the supported APIs test

Error Found: The supported APIs test detected the following errors:
Api=AnchoredJoint2D_CUSTOM_INTERNAL_get_anchor. Module=unityenginedelegates.dll. File=UnityEngineProxy.dll.
and many more…

Is there something I’m missing here???

Many thanks
Dave

Did this actually fail on Microsoft side after you submitted your app or does it fail locally on your machine?

Hi,
It fails locally on the machine. Have not submitted to the store because of this.

Just updated from 5.2 to 5.2.1f1 and still problem remains. Frustrating.

This issue used to happen on one specific Windows Application Certification Kit version - it was a bug in the tool. You can update it and the error should go away. This specific error should also not prevent you from submitting your application.

Ah, all frustration gone. Thanks, appreciate it!