I am having a few issues with a universal version of my app.
First, I would like to determine if i am running or a phone or on the desktop. I want to quit the game if the Escape key (back) is hit only while in the phone, for instance.
Another issue I am having is that for some reason the mouse cursor is being displayed on the phone.
And the final issue: the phone is accepting any orientation as valid, this being a side scroller game means that everything really gets messed up in portrait mode. How can I restrict rotation in Windows Store builds? In Windows Phone i was just able to select the valid orientations under Resolution and Presentation. Resolution and Presentation seems to be empty under Windows Store Player Settings.
Thanks in advance and sorry if this has been asked before, if it was, my search-fu failed me.
Edit: figured how to restrict orientation from within Visual Studio so that is out of the way.