Hi all,
I made a game to be universal. There is a lot of external code. But at the end of the project, I had to split it in two separate version.
As change it in Unity make me lost my external code, I change the target device family in the xcode project.
The problem is after submission to apple, the application is always universal for the two version.
Did someone have had the same issue?
If you defined an app to be universal on the original sending to apple I think it will always need to be. you can’t cut platforms later on anymore, apple would otherwise have to cope with masses of refund requests
And without letting unity replace the project you can’t change the platforms anyway as the included binary is still the universal one, unity needs to provide you with different libraries to no longer be universal etc
if you correctly worked with the Plugins/iOS folder for all external code etc it should not have a problem - if you didn’t, then backup your project, let unity replace your build and then reapply the changes