Universal Input system - Released

Hello everybody,

Please check “Universal input system”, that allows you to forget about specific code for different inputs.


Released, GET IT THERE:

More info there:

Features:
This system works on all platforms supported by Unity3D and support different input sources:
• AutoChoosing
• Mouse
• Keyboard
• Joystick
• TouchStick
• Touching
• Accelerometer

Along with it we provide easy and useful touch input elements (stick and buttons) those make development for touch-devices much easier.

Two cool examples/demo-scenes included!

Thanks for your attention!

Hi,

Is it possible to have more informations ?
Is there a video to show how to implement “Universal Input system” ?

Thank you.

Hi,
and thanks a lot for your interest.

This is system, that allows to setup controls for each device (PC, mobile etc), tune input options and use the same code for checking users input.
It means you don’t need to create custom code to control which input player use - just tune script parameters in inspector and your game will react properly on any input (depending on device type).
Sorry if my explanation is not clear enough.

Unfortunately there is no any video-tutorial, although i plan to create it along with system update, that should solve all existing issues.

Thank you for this answer. Explainations are clear.

So, it’spossible to use joystick or keyboard for PC and gyro/accelerometer for IOS or Android tablet ?
If Universal Input do that, it will me prefered tool !!!

I’m very intersessting and I think that I will buy it.

I have bought Universal Input.

No problem to import package.
For the next version, think to correct Warning for obsolete.

Now, I need to understand how does it work.

Hi,

Does this recognize multi touch events from a Mac touch screen?

Thanks