Universal Pictures: The Thing: Station Survival

Description: Created for the Sci-fi/Horror film’s near Halloween release, station survival is a first person browser based shooter game created with Unity3D. An isolated Norwegian outpost in Antarctica has sent out an urgent call for help, and it’s your mission to explore the base and find out what went down. Grab your flamethrower, and prepare to fight an enemy that’s unlike anything you’ve ever faced before. Do you think you have what it takes to survive Thule Station?

Agency: Watson DG

Client: Universal Pictures

Credits:
Project Lead: Aron Chavez
Creative Director: Fernando Ramirez
Producer: Tracy Robinson
Developer: Aron Chavez
Lead 3D Artist: Aron Chavez
Game Mechanics: Aron Chavez
Character/Creature Artist: Patrick Haraguti
Animator: Derek Raymond
3D Modeler: Anthony Possobon
Designer: Douglas Hernandez
Designer: Hleb Marholin

Special thanks to the following Unity Packages for powering some of the underlying functionality:
Spritemanager/EZ-GUI
Dastardly Banana FPS Weapons Package
SimplePath
Snowscape
Fire FX Framework
Hard Surface Shaders Pro


http://www.watsondg.com/archive/thething/game/

speechless

more and more high scale projects made with unity are appearing, thats awesome

I am extremely impressed, I am sure this is as fun as the PS2 title in which I had so much fun playing. Congratulations on such an amazingly developed game.

Awesome job! Though I wished there would have been a reason to ever use the axe when you have a flame-thrower.

Hey Aron, Congratulations for you and the team!! very impressive work man!! what more i can say?!! Hell YEAH!!! I Survived :smile:

Thanks all :slight_smile:

I played it, and there are some bugs.

Guns go trough walls, this is very easy to fix…
It LAGS, I have a decent machine and the game dosn’t look like it should ask alot. But it does lag.

Too dark + lag + little creatures that come from nowhere = many deaths. :stuck_out_tongue:

But the art was pretty nice and so was the concept. I hope this bugs can be fixed.

Hey coin-god,

Thanks for the feedback. Try turning your video quality settings down. I made efforts to automatically detect quality settings, but these may not be accurate for everybody. If you have a decent machine, you should be able to find a setting without lag, but it this game does sit more on the high performance side.

A little trick I do in my game is to run an fps counter and adjust quality settings (mostly turning on/off post-process effects). This way you can get the most out of your game instead of having to let the user “guess” or try out different settings. The game was unplayable on my computer at work, and I won’t try it on my home computer since my gfx card is bust and I’m running a GeForce 210 (lol). It looks fantastic though and I can’t wait to try it once I get a new vidcard.

We’ve moved it, it is now located at:

http://www.watsondg.com/archive/thething/game/

Very cool Aron. I’m a huge fan of The Thing and all things inspired by Lovecraft.

can’t stop smiling… though usually I don’t see any flame from my flamethrower :frowning: bug or by design for speed?