Description: Created for the Sci-fi/Horror film’s near Halloween release, station survival is a first person browser based shooter game created with Unity3D. An isolated Norwegian outpost in Antarctica has sent out an urgent call for help, and it’s your mission to explore the base and find out what went down. Grab your flamethrower, and prepare to fight an enemy that’s unlike anything you’ve ever faced before. Do you think you have what it takes to survive Thule Station?
Credits:
Project Lead: Aron Chavez
Creative Director: Fernando Ramirez
Producer: Tracy Robinson
Developer: Aron Chavez
Lead 3D Artist: Aron Chavez
Game Mechanics: Aron Chavez
Character/Creature Artist: Patrick Haraguti
Animator: Derek Raymond
3D Modeler: Anthony Possobon
Designer: Douglas Hernandez
Designer: Hleb Marholin
Special thanks to the following Unity Packages for powering some of the underlying functionality:
Spritemanager/EZ-GUI
Dastardly Banana FPS Weapons Package
SimplePath
Snowscape
Fire FX Framework
Hard Surface Shaders Pro
I am extremely impressed, I am sure this is as fun as the PS2 title in which I had so much fun playing. Congratulations on such an amazingly developed game.
Thanks for the feedback. Try turning your video quality settings down. I made efforts to automatically detect quality settings, but these may not be accurate for everybody. If you have a decent machine, you should be able to find a setting without lag, but it this game does sit more on the high performance side.
A little trick I do in my game is to run an fps counter and adjust quality settings (mostly turning on/off post-process effects). This way you can get the most out of your game instead of having to let the user “guess” or try out different settings. The game was unplayable on my computer at work, and I won’t try it on my home computer since my gfx card is bust and I’m running a GeForce 210 (lol). It looks fantastic though and I can’t wait to try it once I get a new vidcard.