Universal render pipeline: 2d light. How to change component values through the script in 2019.3 ?

Hi!
I am working on a project in the new version of Unity beta 2019.3 with a new universal renderer.
Please tell me how to change the values of “intensity”, “color” through the script at 2d light.
The standard methods are not suitable for this.

I need it to implement the change of time of day in 2d game.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.Experimental.Rendering.LWRP;

public sealed class SetTimeOfDay : MonoBehaviour
{
     UnityEngine.Experimental.Rendering.Universal.Light2D SUN;
    
     public static void LightSetDay()
     {
        //SUN
        //SUN.intensity=1f;
     }

     public static void LightSetEvening()
     {
        //SUN
        //SUN.intensity=0.5f;
     }

    public static void LightSetNight()
    {
        //SUN
        //SUN.intensity=0.2f;
    }

}

I found a solution!

using UnityEngine.Experimental.Rendering.LWRP;

public class SunScript : MonoBehaviour
{
    public UnityEngine.Experimental.Rendering.Universal.Light2D SUN;

    void Start()
    {
        SUN = GetComponent<UnityEngine.Experimental.Rendering.Universal.Light2D>();
    }

    
    public void SunSetDay()
    {
        SUN.intensity= 1f;
    }
    
    public  void SunSetEvning()
    {
        SUN.intensity= 0.5f;
    }
    
    public void SunSetNight()
    {
        SUN.intensity= 0.2f;
    }

}

This was a great answer for me, Thank you so much !!!