Hi guys, I have been stuck for ages on trying to get this to work. I want my sprites rendered in order of their position on the Y axis. I am using the Universal render pipeline 2D and I am trying to set the transparency sorting mode, however it doesn’t seem to work. Lighting works fine so it is using the render pipeline.
I have a UniversalRenderPipelineAsset:
And set it in the Graphics settings:
I set the Transparency sort mode to custom axis to Y:
The GameObjects are just simple objects with a spriterenderer for testing:
But it still renders the sprite in order of Z Axis!
Nothing changes when I change the Y axis, but the sprite with the higher z level immediately pops to the front. Do any of you have any idea how I might debug this? I feel like I am missing something basic. Weirdly enough it does seem to work fine in the editor view, but not in the play window