I am having trouble with post-processing on my android build. I’m using Unity 2019.3.6f1 and when I build with universal pipeline’s built-in postprocessing the whole screen (excluding the UI overlay) is grey. When I turn the Post-Processing off the build works perfectly. Any help would be much appreciated!
Hi!
On what device do you try this?
Are there any errors in the logcat?
Hi, Thank you for getting back to me. The device I have to test it on is an older version so that could be part of it (Samsung SM-T377V) and version 7.1.1. But I have tested it on newer emulators and the same thing happens. I can get the logcat of those newer emulators as well if that would help. I’m fairly new to android dev so I was unaware of the Logcat tool that unity has. It spams the logcat console with these errors
2020/06/03 00:28:40.486 2630 3058 Error Watchdog !@Sync 3382 [2020-06-03 00:28:40.485]
2020/06/03 00:28:43.327 6423 6438 Error Unity RenderTexture.Create failed: format unsupported - RGBA16 SFloat (48).
2020/06/03 00:28:43.327 6423 6438 Error Unity (Filename: Line: 429)
2020/06/03 00:28:43.327 6423 6438 Error Unity
2020/06/03 00:28:43.328 6423 6438 Error Unity Failed to create RenderTexture with RGBA16 SFloat (48) format. The platform doesn’t support that format, and it doesn’t have a compatible format.
2020/06/03 00:28:43.328 6423 6438 Error Unity (Filename: Line: 814)
2020/06/03 00:28:43.328 6423 6438 Error Unity
2020/06/03 00:28:43.328 6423 6438 Error Unity RenderTexture.Create failed: format unsupported - None (48).
2020/06/03 00:28:43.328 6423 6438 Error Unity (Filename: Line: 429)
2020/06/03 00:28:43.328 6423 6438 Error Unity
2020/06/03 00:28:43.328 6423 6438 Error Unity RenderTexture.Create failed: format unsupported - RGBA16 SFloat (48).
2020/06/03 00:28:43.328 6423 6438 Error Unity (Filename: Line: 429)
2020/06/03 00:28:43.328 6423 6438 Error Unity
2020/06/03 00:28:43.328 6423 6438 Error Unity Failed to create RenderTexture with RGBA16 SFloat (48) format. The platform doesn’t support that format, and it doesn’t have a compatible format.
2020/06/03 00:28:43.328 6423 6438 Error Unity (Filename: Line: 814)
2020/06/03 00:28:43.328 6423 6438 Error Unity
2020/06/03 00:28:43.328 6423 6438 Error Unity RenderTexture.Create failed: format unsupported - None (48).
2020/06/03 00:28:43.328 6423 6438 Error Unity (Filename: Line: 429)
2020/06/03 00:28:43.328 6423 6438 Error Unity
2020/06/03 00:28:43.350 6423 6438 Warn Unity CommandBuffer: temporary render texture _PingTexture not found while executing Render PostProcessing Effects (Blit destination)
2020/06/03 00:28:43.350 6423 6438 Warn Unity (Filename: Line: 0)
Emulators are not supported at all
This means your device doesn’t support HDR rendering which is odd - it should have support for it.
Can you please report a bug?
That is great to know. It helps to narrow what is a bug and what is just not supported. After a few rounds of testing and getting it reproducible, it seems to only be the depth of field override that causes the grey overlay. I will post a bug report since it is consistently reproducible on my end.
Can you please post the bug number here once you have one?
Yes, sorry about that 1252953