Hi everyone!
The question is simple and the answer will probably also be.
At runtime i create an Object and need to change material Workflow Mode from Metallic (set by default) to specular.
This shader code shows:
_WorkflowMode(“WorkflowMode”, Float) = 1.0
So i’m trying in my script (C#) this:
newMaterial.SetFloat(“_WorkflowMode”, 0.0f);
But material Workflow not changing or returning error. Anyone knows how to help me?