Universal Render Pipeline - no lights / shadows in build

Hi sorry for the newbie Q. I have the URP running fine in play [RHS] but when building to PC, Mac / Standalone. I cannot get lighting / shadows to work [LHS]
I obviously need to change an out of the box setting but don’t know what?
Thanks for looking

Regards…

i’m sort of coming to the conclusion that this is a restriction due to the free version of unity vs paid. Can someone please confirm.

I solved the problem. The materials were not being picked up by the build. need to explicitly reference the materials.

Hmm, I am currently having the same problem and I’m unable to find out how to add the materials. Would you mind describing how to explicitly reference the materials so that they get illuminated?

I took the actual material files and made copies and placed into the project asset library.
I then resource loaded the materials and assigned them to the gameobject render in scripts

Be sure to include the material shader you are using in the objects in the list. (Edit->Project Settings->Graphics)