Universal RP 10.4.0 default Lit Shader is not compatible SRP Batch

Unity2020.3.3f1c1 Download URP10.4.0,all shader is not compatible SRP Batch,Show This builtin property isn’t supported by SRP Batcher(unity_LightmapIndex). :eyes:

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I am also facing the same issue.

After digging a bit, I found that TransformObjectToHClip() (function which transforms/converts vertex position from object space to clip space) is the culprit and it is responsible for breaking the SRP Batcher compatibility.

we’re facing a similar issue - could you explain how you resolved the issue please?

I have not resolved the issue yet.