universal rp fog setting?

now, i might be blind here:

i cannot find the fog setting in the universal render pipeline


where i have searched:

  • Project Settings/Graphics (the old place)
  • Project Settings/Quality
  • Volume Component / add override (according to a mention in the docs)
  • UniversalRenderPipelineAsset properties

i can barely find anything in the docs either. fog is mentioned as property of volume, but i just cannot find a specific place where this is set:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/Volumes.html


unity 2019.3, universal rp7.1.8

oh turns out it is still using window-rendering-lighting settings, at least that still effect the look