Universal RP normal map causes weird pixel issues in pixelart graphic

I’ve recently started using Universal RP and came onto a problem of lightning with normal map. For some reason it creates bigger(or smaller) pixels instead of the same size and looks like this with normal map192505-image-2022-02-12-13-22-10.png

Without normal map

Not really sure how it got fixed but I just changed the texture type of the sprite to 2d and then back to normal map and it worked.