Is it possible to implement custom material type for universal target? This dropdown here:
I want to create customized Lit, very similar to default one, but with stylized light calculation and several options. The thing is I don’t want to copy every shader I have and implement my custom stuff or write everything from scratch, I just want to add “Stylized Lit” inside dropdown, so everything generated there would be using my custom model.
If this is not possible, then is there any workarond to avoid writing all shaders by hand or writing complex nodes to handle light in every single shader graph?