Universal Windows 10 Plugin problem

Hello,
I have a problem with windows 10 Plugin.
First when i build a project to my local machine when running assembly converter i had a file not found errors
Windows.Foundation.FoundationContract.winmd
Windows.Foundation.UniversalApiContract.winmd
When i added this files to a project folder, assembly converter runned successfully, but next there are a huge list of errors occured, like this:
Warning No implementation file was provided for the .winmd file ‘E:\GIT\BUILDS\Encounter\W10\Sword vs Sword\Windows.Foundation.UniversalApiContract.winmd’. To generate registration information in the app manifest, specify the ‘Implementation’ metadata on the .winmd reference item in the project file.
Error The .winmd file ‘Windows.Foundation.UniversalApiContract.winmd’ contains type ‘Windows.Networking.HostNameType’. The use of the Windows namespace is reserved.
Severity Code Description Project File Line
Error The .winmd file ‘Windows.Foundation.UniversalApiContract.winmd’ contains type ‘Windows.Networking.HostNameType’ outside its root namespace ‘Windows.Foundation.UniversalApiContract’. Make sure that all public types appear under a common root namespace that matches the output file name.

I’m using Unity 5.2.1p1 and Visual Studio 14.0.23107.0 D14REL. Is this a known bug? And how can i make it work?

Yes, it’s know bug, btw, just to be sure when you say you’ve added Windows.Foundation.UniversalApiContract.winmd to project folder, I hope you didn’t added that file to solution itself?

After i received those errors I tried to add files to solution))
So, when it would be fixed? Is it possible in p2? Can I make any workaround to make my project work?

That’s the problem, you should NOT be adding those files to solution, it’s enough to copy those files to solution folder next to other dll files.