UniversalAdditionalLightData is not added automatically

Hi. In latest document, it said:

https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.4/manual/universal-additional-light-data.html

But actually, it does not work, all new Light objects do not have UniversalAdditionalLightData component.
Is this bug? or documentation issue?

I tested Unity 2019.4.2 + URP 7.4.1.

Thanks.

The AdditionalLightData is auto-added by the pipeline if you change light shadow bias settings from “Use Pipeline” to custom. So as of today it’s only used to store per-light bias settings.

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