I have a different UniversalRenderPipelineAsset>Renderer List for my low quality setting, because I want to swap in a ForwardRendererData that excludes my custom Renderer Feature. However, changing quality levels in the editor does not update the available ForwardRendererData in the Camera>Rendering>Renderer drop down for the camera in my scene.
I can’t find any documentation for the Renderer List field in UniversalRenderPipelineAsset, and there are no comments for it in the code.
Am I supposed to be able to have a different Renderer List per quality setting like this, since UniversalRenderPipelineAsset is per quality level?
(URP 7.3.1, Unity 2019.3.13f1)