Hi , Fellow memebers Hoping you are having a great time
I am here to discuss about my app is crashing in IOS device becuase of memory exceeds 2GB i have used the memory profiler i have found that most of the space is taking may URP/lit shader which is default shader
I am using addressables to download my assets of my game environment
the mory profiler SS is attached please do let me know if you need more things i would be very happy !
Is shader striping enabled and are you sure lit is not in the list of always include shaders?
@DevDunk
this is my default setting , and lit shader is not included in the always include shaders !
Can we preform a custom setting on this on with respect to our project ?
Maybe check urp global settings as well and player settings?
You can make a blank project, see of the issue is there ad well, and go from there
@devDunk Hello
What i have do so far make URP/lit addressable and assign it to the materials on run time to get rid of multiple / duplicate shader"Lit" varients
now i have one shader "Lit " but it is taking much space as single unit what have i do wrong ?
SS attached for refernce !
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