#pragma strict
var playerSpeed : int;
function Start () {
}
function Update () {
// amount to move player
amtToMove = (playerSpeed * Input.GetAxis(“Horizontal”))* Time.deltaTime;
//move/translate the player
transform.Translate(Vector3.right * amtToMove);
Need help to identify why this issue is occurring. Any help is useful, does this script look functional? Thank you.