#pragma strict
if(Input.GetKeyDown(KeyCode.Alpha1)||Input.GetKeyDown(KeyCode.Keypad1)){
SceneManager.LoadScene(1);
}
if(Input.GetKeyDown(KeyCode.Alpha2)||Input.GetKeyDown(KeyCode.Keypad2)){
Application.Quit();
}
When I use Application.LoadLevel, it’s obsolete. SceneManager is unknown. Why!!!