Hi, i’m trying to make automatic translation using:
Application.systemLanguage.ToString()
I changed the Ipad Language to English (native French) in the setting international menu
And used Application.systemLanguage.ToString() to print the language.
It always return “Unknown”, even if it is set to french
Is it a bug ?
On mac it returns “French” but I did not find a way to change the language setting to english on macOS
Application.systemLanguage does not work on iOS. There are a few threads on how to obtain this data.
http://forum.unity3d.com/threads/14370-Localization-within-an-iphone-app-made-in-unity
Well I’m going to use a boolean, for this and not create multilingual…
Hope iOS systemLanguage would be implemented, in next version of unity…
Application.systemLanguage seems to be working fine on iOS (just checked with 5.1.2). I think this was fixed quite a while ago.