However, when I tried building using Unity 2018.4.10f1, everything just works. Is it a bug in Unity 2019 or there’re new changes that cause this error?
p/s: I’m using custom shader and built-in shader such as standard and mobile shaders
As I posted above, Unity 2019.3.0b6 is working correctly with the same setup & project.
So, I’ve tried replacing UnityShaderCompiler with the one from b6 and guess what, everything seems to be working now. Tested this with 2019.2.8f1 & 2019.2.9f1
For now, that’ll be enough for me to keep working while Unity provides an official fix…
I have Unity 2019.2.9f1 and Catalina 10.15 beta
This problem with shaders is very strange. My first attempt to build my project failed with ~72 shader compiler errors. I didn’t change anything and just pressed the build button again. Only two errors remain. I made a third attempt - all error gone…
However I still have “shader unsupported” errors on my iOS device.
same issue here. 2019.2.9f1 on Catalina 10.15. No errors in my project at all, but when compiling after 20 seconds 300 errors with these shader errors pop up. Friend manages to build without problem on his Windows PC. Build always succeeds and builds in xcode without issues.
When launching on iPhone XS iOS 13.1 its all pink.
It appears this error is relatively new since everyone just reported it through the forums the past week, all with the same platform, same version OS. Guess we’ll have to wait for a dev to respond.
Same here (tvOS also). I’ve replaced UnityShaderCompiler with the UnityShaderCompiler from 2019.3.0b7 and it helps. PixelEnvision thanks for the tip. Hope will be fixed soon.