Unlimited Blood on Floor

Hi,
I’m making a top down game. I want the blood that is spilled on the floor to remain on the floor. Currently, I’m instantiating the blood sprite GameObject every time I want blood but this slows down the game.

Here is the game link I saw on youtube. The game does not slow down even when they spill thousands of blood sprites. Though I seriously doubt they are instantiating blood sprites. What do you think they are doing here.

Hello, @nareshbishtasus!

I bet they draw sprite to texture. So they have huge texture 4k x 4k, and they draw each blood to texture. No need to instantiate any game object! No matter how much blood is there.

Yeah! I realised that and now im currently using setpixel to implement this, do u know anything more efficient than this???

Thanks for replying. Thank you.