Hi,
I’m making a top down game. I want the blood that is spilled on the floor to remain on the floor. Currently, I’m instantiating the blood sprite GameObject every time I want blood but this slows down the game.
Here is the game link I saw on youtube. The game does not slow down even when they spill thousands of blood sprites. Though I seriously doubt they are instantiating blood sprites. What do you think they are doing here.