Unlimited Road AI

Hello, I have developing a game where i have unlimited road with three lanes. Where my AI cars will move forward and change their lanes with time.

I am following this tutorial but still i am confused that how can i achieve this. In this tutorial waypoints system has been implemented.

http://www.gotow.net/andrew/blog/?page_id=78

My question is should i have to add the waypoints programmatically and will the waypoints will be separate for each lane?

It will be really appreciative if you can guide me with this because i am new to AI.

Thanks

Hi there,

this is pretty complex. If you just started using the car tutorial you will have to learn alot before implementing something like this.
There is a traffic system some guys are developing, just search for traffic
This http://www.youtube.com/watch?v=z4vgc1WAi6U&feature=plcp is probably the most advanced and accurate traffic asset for Unity. This guy is really talented. I talked to him over Skype and he wants 3000 $ … but he also wants to think about making a light version or change the hole price.

However if you want to implement your own system you have to start from scratch because most AI assets are not suitable for this situation.