Unlimited SkyBoxes from Cinema4D

First of all, I’m new in the forums so, hello everybody. My name is Iñaki (yes, with that strange spanish letter in it), but you can call me Ikiman.

I want to contribute with a very straight way to generate good skyboxes in Cinema4D.

Expand the file attached and you will find two files, a C4D project and a unityPackage.

This is how it works:

First keep in mind that you need Cinema4D 10.111 (or over) with Advanced Render installed.

Open the Speed_Sky.c4d project and you will see a preview of the generated sky thanks to the Sky object. If you select it you can adjust the look of your sky or simply delete it and add a new one.

The camera is already animated to generate the six images needed for the SkyBox. The render settings are 512x512 but you can adjust that.
Only select the path for the rendered images and press shift+R.

The CinemaSky.unityPackage include a material CinemaSky with the six images in place. If you render from C4D directly to the folder NoonSky included, your SkyBox will be updated automatically (you must select NoonSky as the name of your render).

This is the correct order of the images for the SkyBox to look properly (the rendered images from C4D are named with consecutive numbers):

yourskyname0000 - Front
yourskyname0001 - Right
yourskyname0002 - Back
yourskyname0003 - Left
yourskyname0004 - Up
yourskyname0005 - Down

Please let me know if I made any mistake with the files.

Thank you all.

65412–2417–$speed_sky_182.zip (2.88 MB)

1 Like

Cool stuff. I’d wondered about doing that; that’s a nice solution. Thanks for sharing.

Hey Ikiman,

so I’m new in the forum also and that’s my first reply. Thanks for the stuff. It’s exactly what I looked for !

Thanks for that, looks handy :slight_smile:
Boxy

Note that if you render such an animation from C4D into a QuickTime mov (using PNG compression, ideally) you can post-process the movie using my SkyBox Utility and it will even name the final images for you to make assigning them to a cube map easier:

http://forum.unity3d.com/viewtopic.php?t=9740

I know this is an old post but just came across it. This worked perfectly for my tool set. Thanks again

I am brand new to c4d and am wondering how I could create a sky object from a photograph. The idea is to then use the process to create a cubemap that I can print out and fold into a cube so that the image is mapped around the interior. Any suggestions?