I am making a simple fire particle effect out of cubes and I am having trouble with the colors. I picked some bright fire colors, and they appear correct in the scene view, but they are very dull in the scene view. Here is a screenshot of my graph, the dull scene view colors, and the preview window.
I want to use unlit I think, since fire shouldn’t be receiving shadows, but when I switch to lit they look a lot closer to the preview. Any idea what is dulling the colors? Thanks!
Hey! This seems to be caused due to Post-Processing, you can disable it in the Control Bar of the Scene View or disable Post-process Volume GameObject in the Hierarchy and see if anything changes.
I am using the hdrp VolumeGlobal (the default volume in the hdrp template package) right now. Do you know what post processing effect might be causing this? I can’t seem to get it to go away.
Heya! Was pretty sure it was URP, heh. Just tried to disable Tonemapping and Bloom in HDRP Settings and it seems to work fine. Let me know, if I can answer any further questions