I’m attempting to create a shader in shader graph that is essentially unlit but I would like it to receive and if possible cast shadows. I’m wondering if this is possible within shader graph and how I would go about doing it if so?
If you are using LWRP, you could just create an Unlit Graph? Just the same as in HDRP. I think there was one.
They do cast shadows, but don’t receive it. But if that shadow receiving is critical for you, that doesn’t work.
That link you posted is for toggling off shadows, not shading? I thought you need to remove the shading and keep the shadow casting?
Yeah I’m trying to create a style of grass, I’d like to make the bottom of the blades of grass disappear into the floor. My idea was to do it with an unlit shader but ideally it could receive shadows from the player.
Hey @alexanderameye great shader. I managed to get the shadows working in an unlit shader. How can I make it so the unlit shader object can receive shadows of other objects but not of itself?