Can anyone help point me in the right direction on how to create a version of the unlit shader that recieves shadows from realtime lights? I’ve found a few examples with URP, but nothing with HDRP. I’m completely new to writing shaders in any way.
The goal is to be able to bake a scene in Blender using Cycles, produce a photorealistic texture with all the lighting etc, then bring that into Unity as an unlit shader to use on static objects, while dynamic objects use the lit shader and realtime lights.