Unlit shaders? (fullbright)

Is there any way to make shaders unaffected by light, and just have their original texture colour? I want to do some GUI work using regular 3D models, but I can’t find a way to turn off the lighting other than changing the scene ambient light all the way up to white.

So, specifically, is there any way I can make the transparent shader not effected by light, fog or ambient colour?

Yes, see this shader and others like it on the wiki.

I had to add “Fog { Mode Off }” in order to make it ignore fog, but so far it seems to do the job. Thanks Neil!

UnlitAlpha - on the wiki
This one is faster, No lighting, Alpha testing instead of blending.
Give it a whirl

Ah… but I rather like alpha blending! ^-^

I’ll try it out though for speed increase, thanks for the heads up!

Apparently alpha testing is slower on the iPhone,
so you’d better stick to the alpha blending anyway…

:?